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Description Crash Bandicoot: The Wrath of Cortex is the first Crash Bandicoot game for a system other than the original PlayStation. The story is set some time after: Dr. Cortex wants revenge after being defeated by Crash (again). For this purpose, he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. So Crash needs to defeat Crunch (and in the end, Dr. The game is a typical jump and run, with some other action passages, like air combat and a sequence where Crash is trapped inside a giant sphere rolling around in some sort of rollercoaster.

Game description: The fifth Crash adventure features engaging gameplay, quirky characters and exotic locales. Still smarting from his last defeat, Dr. Neo Cortex has developed a new diabolical plan to steal ancient crystals and unleash destructive gods on Crash and the planet Earth. Find best value and selection for your CRASH BANDICOOT PS1 PS2 PLAYSTATION. New listing PS2 Game Crash Bandicoot - Der Zorn Des Cortex With. EBay Premium.

All graphics are in 3D, and the sound is typical for cartoon games like this. The whole game is pretty straightforward in design, getting stuck on a puzzle is not really possible. Trivia PlayStation 2 version The PlayStation 2 Greatest Hits version has quicker load times than the original release. References to the game The game didn't sell as well as Universal expected: Eventually the company would reference this in when Dr Cortex confronts a hoard of angry penguins and says 'It's been a difficult couple of years Wrath of Cortex didn't sell as well as we'd hope and.Fish?' This is followed by one of the penguins firing a laser gun at Cortex. Awards.

4Players. 2002 – #2 Best Xbox Game of the Year (Readers' Vote) Information also contributed.

.: September 17, 2002.: November 1, 2002 Mode(s) Crash Bandicoot: The Wrath of Cortex is a developed by and published by and for, and, with developing the port for the latter console. The game is the fourth main installment (sixth overall) in the video game series. It is the first of the entire series to not be released exclusively for a console. The story centers on the appearance of, a genetically advanced bandicoot created by the main antagonist of the series, who is aided by a group of destructive masks known as the. And his sister must travel the world and gather special Crystals that will return the Elementals to a hibernated state, and defeat Crunch. Critical reception of the game was mixed, with many reviewers opining that the game recycled elements from its PlayStation predecessors with minimal innovation.

The PlayStation 2 edition sold nearly two million copies in North America, and the game qualified for various best-seller ranges, including the for PlayStation 2, and on GameCube. It was released as a for the line of downloadable original-Xbox games for the 's Live Marketplace service in December 2007. Top: In this level, rolls along while inside an 'Atlasphere'. A menu at the top of the screen shows the number of Wumpa fruit collected, the current number of boxes broken (out of the level's box total), and the number of lives. Bottom: Another level. To Crash's left is, a sentient mask who protects Crash from damage.

To Crash's right is a '?' Platform, which leads him to a Bonus Round. Various hazards lie in front of Crash.

An enemy scorpion patrols in front of the bridge, while an enemy bird hovers above a row of explosive Nitro crates on the far side of the bridge. Crash Bandicoot: The Wrath of Cortex is a in which the player controls and, who must gather 25 Crystals and defeat the main antagonists of the story:, his new superweapon and Crunch's power sources, the renegade. Much of the game takes place in a 'Virtual Reality (VR) Hub System' created by Coco to help Crash gather the Crystals. The VR Hub System is split up into five 'VR Hubs'; initially, only the first VR Hub is available.

Each VR Hub has five teleportation portals to different. The goal in each level is to find and obtain the Crystal hidden in the area. In some levels, the Crystal will be located at the end of a level or must be earned by completing a specific challenge. Most levels contain a 'Bonus Platform' that leads to a special bonus area, where the player must navigate through a maze and collect everything in sight.

Once a bonus area is completed, it cannot be played again unless the level is replayed. After completing all five levels in a VR Hub, a sixth teleportation portal to a with Crunch will appear. By defeating the boss, the next VR Hub will become available for play. When all 25 Crystals are collected and Doctor Cortex and are defeated, the game is won. Besides Crystals, Gems and Colored Gems can be collected for extra accomplishment.

Gems are rewarded to the player if all of the crates in a level are broken open or if a secret area is completed. Colored Gems are found in special levels and lead to hidden areas. 'Relics' can be won by re-entering a level where the Crystal has already been retrieved. To obtain a Relic, the player must initiate the 'Time Trial' mode and race through a level in the pre-designated time displayed before entering a level.

To begin a Time Trial run, the player must enter a level and activate the floating stopwatch near the beginning of the level to activate the timer; if the stopwatch is not touched, the level can be played regularly. The player must then race through the level as quickly as possible. Scattered throughout the level are yellow crates with the numbers one, two, or three on them. When these crates are broken, the timer is frozen for the number of seconds designated by the box. As no lives are lost in the Time Trial mode, the level can be played through as often as the player desires. Sapphire, Gold and Platinum Relics can be won depending on how low the player's final time is. The first five Relics the player receives unlocks access to a secret level.

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Every five Relics thereafter open up another level in the Secret Warp Room. The levels in the Secret Warp Room must be won before the game can be fully completed. Crash and Coco Bandicoot start the game with four. Crash and Coco lose a life when they are struck by an enemy attack or suffer any other type of damage. More lives can be earned by collecting 100 'Wumpa Fruits' or break open a special crate to collect a life.

Crash and Coco can be shielded from enemy attack by collecting an mask. Collecting three of these masks allows temporary invulnerability from all minor dangers. If Crash or Coco run out of lives, the game is over.

However, the game can be continued by selecting 'Continue' at the ' screen. Plot Characters. See also: Ten returning characters from previous Crash titles star in Crash Bandicoot: The Wrath of Cortex along with five new characters.

The protagonist of the game, Crash Bandicoot, is a genetically enhanced who must defeat the antagonist Doctor Neo Cortex and his new superweapon. Coco Bandicoot, Crash's younger sister, is a highly intelligent computer expert with an interest in Hong Kong martial arts films. Is an omnipotent witch doctor who guides and aids Crash and Coco in stopping the plans of Doctor Neo Cortex. Pura, Coco's pet tiger cub, serves a very minor role and appears only in the introduction of the game.

The main antagonist of the series, Doctor Neo Cortex, is a who created Crash Bandicoot among other characters and now seeks Crash's elimination along with world domination. The controlling force behind Cortex's plots for conquering the world is, the twin brother of Aku Aku.

Four recurring villains from the series serve minor roles in the game:, Cortex's main assistant;, a scientist who specialises in time travel;, a hulking and ferocious; and, a - hybrid armed with a. Five new characters in the series make their appearance in Crash Bandicoot: The Wrath of Cortex, of which the most important is Doctor Cortex's genetically enhanced superweapon Crunch Bandicoot, a bionic bandicoot created for the purpose of destroying Crash Bandicoot. Acting as Crunch's power source are the Elementals, a group of destructive masks who control the elements of Earth, Water, Fire and Air.

The Elementals consist of Rok-Ko, a temperamental and rock-headed earthbending mask who controls earthquakes and landslides, Wa-Wa, a waterbending mask who controls thunderstorms and floods, Py-Ro, an easily perturbed firebending mask who controls volcano eruptions, and Lo-Lo, a joke-cracking airbending mask who controls tornadoes. Story Following the events of, in a space station orbiting the Earth, Uka Uka, having called a of villains, berates Doctor Neo Cortex, Tiny Tiger, Dingodile, Dr. Nefarius Tropy and Dr.

Gin for their low 'track record for spreading evil', and orders them to come up with a plan to eliminate Crash Bandicoot, their main opponent. Cortex comes forward with the announcement of a previously secret 'genetically enhanced superweapon of unbelievable strength', but reveals that it is missing a power source. Uka Uka then suggests using the Elementals, a group of renegade masks who had elemental power over earth, water, fire and air and used these elements to ravage the globe until they were imprisoned by The Ancients with the aid of special Crystals that put the masks in a state of hibernation. Cortex deduces that if they awaken the Elementals and harness their destructive power, they can bring his secret weapon to life and eliminate Crash Bandicoot forever. Back on Earth, the world is suddenly terrorised by severe natural disasters, leading Aku Aku to conclude that Uka Uka is up to something.

A confrontation with Uka Uka confirms his suspicions and nearly results in his destruction at the hands of the Elementals. Aku Aku returns to Crash and Coco Bandicoot and alerts them of the current situation, disclosing that the only way to stop the Elementals is to imprison them once more with the Crystals, which have been scattered across the Earth. Using Coco's new Virtual Reality Hub System, Crash and Coco travel the world and gather the Crystals, fending off attacks from Cortex's superweapon, Crunch Bandicoot, and the Elementals along the way.

However, by the time the Crystals have been gathered and the Elementals have been put in their hibernation state, Crunch's elemental powers have reached maximum capacity, forcing Crash to battle Crunch at full power in Cortex's space station. Nevertheless, Crash defeats Crunch, which releases him from Cortex's control. Infuriated by this failure, Uka Uka attacks Cortex with a fireball, only to have it hit a vital part of the space station, which causes a chain reaction that results in the space station's self-destruction. Crash, Aku Aku, and Crunch escape and return to the Bandicoot home on Coco's space fighter ship, while Cortex and Uka Uka deploy an and end up landing somewhere in, where Uka Uka furiously chases Cortex around a small ice floe.

Development. The game was originally intended to be designed by as a game Crash Bandicoot: The Wrath of Cortex was originally intended to be designed by, who had designed all the games in the series thus far, and published. The game under Cerny's direction was to be a title with puzzle elements that would see Crash travelling between different planets. In early 2000, when Universal approached Traveller's Tales to be the development team behind the game, they produced a 3-D rendered demo of Crash running through a volcanic level. Development of the game's engine began in mid-2000.

It was originally titled Crash Bandicoot Worlds. On September 21, 2000, and announced that they had entered an agreement that would enable Konami to publish a Crash Bandicoot game for, with Universal Interactive handling the production of the games.

The agreement served to break the Crash Bandicoot franchise's exclusivity to Sony-produced consoles and effectively made Crash Bandicoot a mascot character for Universal rather than Sony. After Universal fell out with Cerny and Sony, Traveller's Tales was forced to alter the game from a free-roaming title to a standard Crash title. Traveller's Tales had to begin development of the game from scratch and were given only twelve months to complete the game. The character Crunch Bandicoot was designed by Craig Whittle of Traveller's Tales and Sean Krankel of Universal. The concept of battling mini-bosses within the game's levels was dropped to uphold the fast and frantic pace of the series' gameplay. Multiplayer capability was also considered before being dropped. An earlier draft of the story featured an alternate version of the game's climax and ending, which involved Crash battling Crunch in a mechanical robot suit.

At the end of the fight, Crunch would destroy Crash's suit with a bolt of electricity. The resulting debris would render Cortex unconscious, destroy the remote control device controlling Crunch and start an electrical fire in the space station.

As the Bandicoots escape to resume their beach-going vacation, the ruins of the space station would crash-land onto the island of Cortex's original settlement, conveniently allowing Cortex and Uka Uka to resume their world domination bids. The majority of the characters and vehicles in the game were built and textured by Nicola Daly and animated by Jeremy Pardon. The main game systems and game code as a whole were coded by John Hodskinson. The game's music is composed by Andy Blythe and Marten Joustra of Swallow Studios. A rearranged version of the original Crash Bandicoot theme by 's also appears in the game. The game's sound effects were created by Ron Horwitz, Tom Jaeger, John Robinson, and Harry Woolway of Universal Sound Studios. The game's voice actors were cast and directed by Margaret Tang.

Voices the dual role of Doctor Neo Cortex and Uka Uka, while provides the voice of Aku Aku. Crash and Coco Bandicoot are respectively voiced by and. Voices the returning villains Doctor N. Gin and Doctor Nefarious Tropy. Provides the voice of new character Crunch Bandicoot, while the Elementals, consisting of Rok-Ko, Wa-Wa, Py-Ro and Lo-Lo, are voiced by, and respectively. Release and reception.

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Consider transferring direct quotations to. (December 2017) Reception Aggregate scores Aggregator Score (Xbox) 70.47% (PS2) 70.12% (GC) 63.28% (Xbox) 70/100 (PS2) 66/100 (GC) 62/100 Review scores Publication Score 3/5 (PS2) 8.0/10 (GC) 7.2/10 (Xbox) 7.1/10 (PS2) 7.4/10 (GC) 6.9/10 (Xbox) 6.7/10 Nintendo World Report 7.5/10 Crash Bandicoot: The Wrath of Cortex was released onto the PlayStation 2 on October 29, 2001. The Xbox version of the game was announced by Universal Interactive on January 31, 2002, and features reduced loading times and improved graphics. On September 17, 2002, the game was released on the GameCube, initially in North America. Commercially, the PlayStation 2 version sold over 1.95 million units in North America, and around 170,000 copies in 2001 in Japan. The PlayStation 2 version also received a 'Double Platinum' sales award from the (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom.

As a result, the game was re-released for the on October 11, 2002, for the line-up on October 15, 2002, and for the line-up on October 17, 2002. The 'Greatest Hits' version of the game features quicker load times than those of the original version. The Xbox version was re-released for the line-up on April 11, 2003, and the GameCube version was re-released for the line-up in Europe on October 22, 2004. Crash Bandicoot: The Wrath of Cortex received mixed to favourable reviews, with some critics criticizing the game for making little changes to the formula established by its predecessors. Louis Bedigian of wrote a positive review, saying that 'any Crash Bandicoot fan would be a fool not to go out and buy this game. I started playing at 2am one night and did not stop until three in the afternoon!' Doug Perry of described the game as 'a decent-playing and pretty-looking Crash Bandicoot game.

It's nothing terribly special, but it's not bad, not bad at all.' Felt that 'when the strongest feeling I get from a game is the desire to play its predecessors, something's not quite right.' Criticized the 'outrageously bad load times', saying that they 'keep the game from being average.' Star Dingo of cautioned that 'if you were hoping the new management would give Crash a big kick in the pants, however, this is one pair of pants you will find quite unkicked.' Criticised the trial-and-error gameplay, saying that 'when forced to blindly jump, die, then discover what you missed, where I come from, that’s just cheating.' Noted that 'they've caressed the music to great effect, made the bosses a bit more challenging, and adhered to a massive replayability standard that would drive any developer to drink.'

Game Informer felt that 'every little morsel of platforming goodness in The Wrath of Cortex has already been done to death on the Playstation.' Carlos McElfish of GameZone warned that 'if you are looking for an innovative and original experience that does justice to the series you’ll have to look elsewhere.' Concluded that 'this is a game for those who want what Crash has always had to offer – good graphics, jump-and-spin gameplay, and tons of collectible items.

Nothing more, nothing less.' Hilary Goldstein felt that while Crash Bandicoot: The Wrath of Cortex was 'a fun game for the most part,' 'it fails in some areas, like proper game balance and correct use of surround sound.' Star Dingo of GamePro concluded that 'love it or hate it, Wrath of Cortex Xbox is more of more of the same.'

Electronic Gaming Monthly felt that 'save for a few additions to WOC, like some cool levels, it's almost identical to its predecessors.' The GameCube version rated the lowest among critics out of the three versions. Ben Kosmina of Nintendo World Report promised that 'gamers experiencing the wacky mascot for the first time may enjoy it.' Michael Lafferty of GameZone described the game as 'safe, sterile and redundant.'

On IGN concluded that 'at the end of the day this is the same Crash game I played so many years ago without any real innovations or evolutions.' Praised the 'sheer variety' of the gameplay. Kilo Watt of GamePro said that 'graphically, this version is slightly below the recent Xbox release but in line with the competent PlayStation 2 iteration.' Electronic Gaming Monthly agreed that ' Wrath on the GC is much more polished here than on the PS2,' while Play Magazine denounced the GameCube version as 'a shell of the other two console versions, so I beg you to pass.' References. Retrieved December 28, 2012.

Retrieved December 30, 2012. Retrieved December 30, 2012. ^ Instruction Booklet, p. ^ Instruction Booklet, p. ^ Instruction Booklet, p.

Instruction Booklet, p. Instruction Booklet, p.

^ Instruction Booklet, p. Instruction Booklet, p. (October 29, 2001). Crash Bandicoot: The Wrath of Cortex. Level/area: Opening cinematic. Uka Uka: Imbeciles!

Can't you idiots do anything right?! According to this, your track record for spreading evil is pathetic! Doctor Neo Cortex: Uka Uka, it's not our fault! That wretched bandicoot is to blame!.

(October 29, 2001). Crash Bandicoot: The Wrath of Cortex.

Level/area: Opening cinematic. Uka Uka: I will not let anything stand in the way of evil, especially not a brainless orange marsupial! Crash must be eliminated!

Need I remind you that Crash always finds a way to defeat us? Maybe he's just too good for us. / Uka Uka: Enough excuses! You five idiots need to come up with one good plan, or else. (October 29, 2001). Crash Bandicoot: The Wrath of Cortex. Level/area: Opening cinematic.

Doctor Neo Cortex: Well, in my scientific endeavors, I've been able to create a genetically enhanced superweapon of unbelievable strength. But the power source. Is the final missing crucial element. Instruction Booklet, pp. (October 29, 2001).

Crash Bandicoot: The Wrath of Cortex. Level/area: Opening cinematic. Uka Uka: Elements.

Der Zorn Des Himmels

The Elementals! / Doctor Neo Cortex: Right! The Elementals, that's it! If we unleashed their destructive energy, we could create enough power to bring my secret weapon to life. We'd have a weapon capable of crushing mountains, demolishing entire cities. / Uka Uka.and wipe Crash Bandicoot off the face of the Earth forever!

/ Doctor Neo Cortex: Get ready to face my wrath, Crash Bandicoot! (laughs). (October 29, 2001).

Crash Bandicoot: The Wrath of Cortex. Level/area: Opening cinematic. Aku Aku: Is everyone all right? It appears that my evil twin brother, Uka Uka, is up to his no-good tricks again. I must find out what he is planning. I'll meet up with you later. (October 29, 2001).

Crash Bandicoot: The Wrath of Cortex. Level/area: Opening cinematic. Aku Aku: Crash, Coco, it is just as I feared; Uka Uka and Doctor Cortex have unleashed a group of destructive masks known as the Elementals. We must find a way to stop them before they destroy the Earth and all of its inhabitants. The only way to stop the Elementals' destructive nature is to imprison them with the use of ancient Crystals. Each Elemental can be returned back to their hibernation state with a total of five Crystals.

(October 29, 2001). Crash Bandicoot: The Wrath of Cortex. Level/area: Fifth Virtual Reality Hub. Crunch Bandicoot: Don't worry, Doctor Cortex. Now that my elemental powers have reached maximum capacity, this little geek is gonna wish he was never created. (October 29, 2001). Crash Bandicoot: The Wrath of Cortex.

Level/area: Ending cinematic 2. Crunch Bandicoot: Wait a second. That annoying scientist doesn't have control over me anymore! Where is that pathetic twerp? / Aku Aku: There's no time for that now, Crunch. (October 29, 2001).

Crash Bandicoot: The Wrath of Cortex. Level/area: Ending cinematic 2. Computer voice: Danger. Critical power overload in evil space station.

Run for your lives. / Doctor Neo Cortex: I think your energy volt caused a slight chain reaction. It might be wise if we made our way to the escape pods. / Uka Uka: This is all your fault! If you hadn't ducked out of the way, none of this would've happened!. (October 29, 2001). Crash Bandicoot: The Wrath of Cortex.

Crash Bandicoot Der Zorn Des Cortex Ps2 Rapidshare PremiumZorn

Tornado Der Zorn Des Himmels

Level/area: Ending cinematic 2. Uka Uka: Idiot, Fool, Nincompoop!

You've landed us in the middle of nowhere! / Doctor Neo Cortex: No wait, I can explain! I'll get my revenge, Crash Bandicoot, just you wait!. ^ Alistair Wallis (November 9, 2006). Retrieved May 25, 2011. This became even more clear in 2001, when the company worked with Universal Interactive for Crash Bandicoot: The Wrath of Cortex.

'It was meant to be designed by Mark Cerny, who designed all the others, and published by Sony,' says Burton. 'Vivendi/Universal fell out with them and we had to go from a free roaming game to a standard Crash game with a reduced time-line - 12 months - and having to design the game ourselves from scratch.' .

Crispin Boyer (2001). 'Crash Landing'.

Electronic Gaming Monthly. 142 (Crash Bandicoot PS2): 85. ^ Mooney, p.

September 2, 2017. Retrieved January 5, 2018. IGN Staff (September 21, 2000). Retrieved December 28, 2012. ^ Instruction Booklet, p. Retrieved May 31, 2009.

Retrieved May 31, 2009. Retrieved May 31, 2009. Retrieved May 31, 2009. Retrieved May 31, 2009. Retrieved May 31, 2009. ^ Star Dingo (October 30, 2001).

Archived from on January 10, 2010. Retrieved March 27, 2015. If you were hoping the new management would give Crash a big kick in the pants, however, this is one pair of pants you will find quite unkicked. ^ Star Dingo (May 2, 2002). Archived from on May 24, 2009. Retrieved May 31, 2009. Love it or hate it, Wrath of Cortex Xbox is more of more of the same.

^ Kilo Watt (September 18, 2002). Archived from on February 8, 2009. Retrieved May 31, 2009. Graphically, this version is slightly below the recent Xbox release but in line with the competent PlayStation 2 iteration. ^ Louis Bedigian (December 3, 2001).

Archived from on June 10, 2009. Retrieved May 31, 2009. Any Crash Bandicoot fan would be a fool not to go out and buy this game.

I started playing at 2am one night and did not stop until three in the afternoon!. ^ Michael Lafferty (October 1, 2002). Archived from on September 1, 2009. Retrieved May 31, 2009. Safe, sterile and redundant. ^ Carlos McElfish (April 29, 2002).

Archived from on October 7, 2008. Retrieved May 31, 2009. If you are looking for an innovative and original experience that does justice to the series you'll have to look elsewhere. ^ Doug Perry (November 1, 2001). Retrieved May 31, 2009.

A decent playing and pretty looking Crash Bandicoot game. It's nothing terribly special, but it's not bad, not bad at all. ^ (September 17, 2002). Retrieved May 31, 2009. But at the end of the day this is the same Crash game I played so many years ago without any real innovations or evolutions.

^ Hilary Goldstein (April 26, 2002). Retrieved May 31, 2009. A fun game for the most part.However, it fails in some areas, like proper game balance and correct use of surround sound. ^ Ben Kosmina (February 14, 2003). Nintendo World Report. Retrieved May 31, 2009.

Gamers experiencing the wacky mascot for the first time may enjoy it. Giancarlo Varanini (January 31, 2002). Retrieved December 30, 2012. The Magic Box.

December 27, 2007. Retrieved December 28, 2012. The Magic Box. Archived from on April 21, 2007. Retrieved March 24, 2015. Archived from on May 20, 2009. Caoili, Eric (November 26, 2008).

Archived from on September 18, 2017. IGN Staff (October 15, 2002). Retrieved December 28, 2012. Bibliography.

Crash Bandicoot: The Wrath of Cortex Instruction Booklet. Sony Computer Entertainment America. Mooney, Shane (2001). Crash Bandicoot: The Wrath of Cortex Official Strategy Guide. External links.